pause-glitch factor extravaganz



I like this game "Noiz2sa" - I remember finding out why it was called that (but have forgotten now) - it is a "manic" "shmup" (or one can say "bullet hell") which means the screen typically becomes full of enemy fire, yet, somehow, survival always remains a possibility - if this is all nonsense to you then it is best to have a go yourself - it is free and downloadable >here< (along with many other things) and runs on nicely feeble hardware - you will come to know the little green thing as your ship, with its "hit box" - (wikipedia used to have separate pages for all these special terms and sub-genres, now it has all been conglomerated into one article, it's a shame of sorts)




consider this game-type avant-garde, its pursuit of difficulty as relentlessly pure as word dilation in Zukofsky's "A" - but this sort of comparison is probably needless - all I really wanted to mention was my glitch discovery which I first got excited about a while back - it is simply this: by pressing "P" for "pause" in-game, at opportune moments like just prior to the generation of big violet things for example, then unpausing the game, you can tease out thick expanding bullet walls that have a sort of stricken terror feeling, like constant world politics - I have tried to make a photographic record of such things as you can see (it is a bit tricky)

No comments:

Post a Comment